Procedente del blog de Jeff Rients
I Am A: Neutral Good Human Druid/Ranger (2nd/2nd Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Lawful Good —– XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral — XXXXXXXXXXXXXXX (15)
True Neutral —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral – XXXXXXXXXXXXXX (14)
Lawful Evil —– XXXXXXXXXX (10)
Neutral Evil —- XXXXXXXXXXXXXX (14)
Chaotic Evil —- XXXXXXXXX (9)
Law & Chaos:
Law —– XXXXXXX (7)
Neutral – XXXXXXXXXXX (11)
Chaos — XXXXXX (6)
Good & Evil:
Good —- XXXXXXXXXXXXXX (14)
Neutral – XXXXXXXX (8 )
Evil —- XXX (3)
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXX (8 )
Elf —— XXXXXXXX (8 )
Gnome —- XXXXXXXXXX (10)
Halfling – XXXXXXXX (8 )
Half-Elf – XXXXXXXX (8 )
Half-Orc – XXXXXX (6)
Barbarian – (-6)
Bard —— (0)
Cleric —- (-2)
Druid —– XXXXXXXX (8 )
Fighter — (-4)
Monk —— (-25)
Paladin — (-27)
Ranger —- XXXXXXXX (8 )
Rogue —– (0)
Sorcerer — XXXX (4)
Wizard —- XX (2)
Me parece curioso que me salgan dos clases que necesitan una puntuación de Sabiduría alta…y que precisamente sea ésa la que tiene menor puntuación. La verdad es que tener un 14 como puntuación máxima tampoco es para tirar cohetes, pero si al crear un personaje me salieran esas características yo me haría un Ladrón, que se beneficiaría de la alta destreza y de la alta inteligencia para tener más habilidades de partida , o quizás un Mago bastante ágil y con alta constitución.
Lo cual me lleva a la siguiente pregunta: ¿Quizás estoy malgastando mi vida en cosas que inexplicablemente me gustan pero para las que no estoy dotado específicamente? ¿Me iría mejor haciendo otras cosas?
Es lo malo de estos tests, siempre te dejan con dudas….